Description
In the third block of my third year in IGAD I joined the team working on The Watcher. There were around 17 people working on this project at the time.
About
The watcher is a game designed to provide a narrative experience. The story is about Anna who is struggling with a depression. You as the player take control of the watcher and are guiding Anna through her life in order to overcome her depression.
The game is developed using the Amazon Lumberyard Engine.
You can download a demo on our website.
Credits
Leads:
- Team Lead/Vision Holder: Jitske Habekotté
- Producer: Gijs Bazelmans
- Art Lead: Jitske Habekotté
- Tech Lead: Matthew Wildman
- Design Lead: Max van der Graaff, Gijs Bazelmans
Art:
- Arber Rama
- Jitske Habekotté
- Mariia Rukavytsia
- Daokai Chen
- Niki-Anna Sofia
- Robin van Grinsven
Design:
- Tim Kersten
- Max van der Graaff
- Luuk Prinsen
- Reza Kuipers
- Christian Vuye
- Benjamin Drees
- Steven Hendrikse
Narrative:
Tech:
- Thomas van den Akker
- Matthew Wildman
- Kaj Giesbers (me)
- Jeroen Koevoets
- Max Ossadtchii